Minecraft Bedrock — Menu Experience

Minecraft Bedrock’s out-of-game experience serves players across platforms and input methods. Over time, the menu system became fragmented, with patterns and interactions that were difficult to scale, maintain, and make accessible.

I lead UX & Accessibility for the menu experience, working to modernize core surfaces like the Play screen, Friends drawer, and Settings menu, and contributing to features such as Flat Worlds. Alongside feature work, much of the focus has been on improving the UI design system—raising accessibility, consistency, and long-term maintainability.

Below are selected examples of this work, showing how these goals translated into concrete changes across the menu experience.

The Play screen

Redesigned layout and navigation to make local worlds and servers easier to scan and access.

The Worlds tab

The Servers tab

Before the update

The previous Worlds tab

The previous Servers tab


Friends & social

Organized social information and actions to make joining friends, realms and multiplayer sessions clearer and easier.

The Friends drawer

The Realms tab

Before the update

The previous Friends & social tab


The Settings menu

Selected examples from the Settings menu, focusing on clarity, accessibility, and consistent structure.

The Keybinding screen

The Accessibility screen

The Video screen

The Audio screen

Before the update

The previous Keybinding screen

The previous Audio screen

The previous Accessibility screen

The previous Video screen